Jul 20, 2010
Origin of StarCraft II came awhile back from 2004, when StarCraft I became very popular and successful product in South Korea. (For those who aren’t with familiar with Korea and StarCraft relationship, StarCraft earned most profits from South Korea, and Blizzard debutted their StarCraft II opening Seoul, the capital of South Korea with more than 16,000 game viewers attending the preview of StarCraft II for a day event.) Without the success of StarCraft I in South Korea, StarCraft II would have been bit doubtful, as South Korea has included StarCraft as part of their culture (In 1999, total of more than 9.5 million copies of StarCraft I were sold worldwide, with more than 4.5 million copies sold solely in South Korea. Source ).
$100 Million in Development of StarCraft II
According to recent news from Wall Street Journals, Blizzard used more than $100 million on the development of StarCraft II and expects that the game sales will increase the Activision’s profits dramatically during the pre-order sales (Source: http://www.gamedot.co.uk/2010/07/20/starcraft-ii-100-million-to-make/). With IGN rating the game as one of top 25 games in 2010 Summer, it has sold more than 16.5 million sales as of today. (Source1, Source 2). In addition, as of yesterday, July 19, 2010, StarCraft II ranked as #1 Top retail game sales in Amazon.com & GameStop.com. (Source)
StarCraft II: Liberty of Wings – Grand Release on July 27, 2010
If you are looking for high-thrilling storyline, with action-packed strategy game and unbeatable graphics, then StarCraft II is the game for you. The game has been developing for more than 6 years, and Blizzard will debut its first sequel to StarCraft I- StarCraft II: Wings of Liberty. Follow your Terran Hero, Jim Raynor in his journey to liberation of Terran from Zerg & Protoss! If you aren’t sure, then check out the cool StarCraft II Artwork & Game Screen Shots, and Game Play + Trailers!