Aug 10, 2010
Starcraft 2 has finally been released and it only took a bit longer than 10 years. Even by Blizzard standards 10 years is a long time for a sequel, and even though I glad its finally been released, for some reason I feel like SC2 has been a bit of a let down even though it’s a great game.
I’ve been playing SC2 since beta and while fun, it’s the same feel as the original Starcraft, with some new units, powers and buildings. Had this been 5 years ago, I wouldn’t really care, but after 10 years of waiting I would have expected more than just a few new units. There’s no new gameplay systems or strategy changes in Starcraft 2, you still need to build and gather resources as quickly as possible and create a bigger army than your enemy to win.
However Blizzard has added some very nice additions to single player. There is a full achievements list that players can get from each mission and once you’ve completed the single player campaign you open up Challenge Mode which provides 9 more Challenges with achievements that are actually great fun. I haven’t beat’n them all yet, but I’m working on it.
Blizzard also added a lobby system for single player where you can upgrade units and buildings with credits you earn during each mission. You also gather Zerg and Protoss research points during missions which can be used to further upgrade your forces. The upgrade system added a MMORPG element to the game which is a welcomed addition and since you can’t earn enough credits to upgrade everything, you really have to pick which unit you like using the best and upgrade those.
Getting into the actual gameplay, nothing new was really added that would separate it from the original Starcraft. All the maps were very well thought out and fun to play, but again nothing really new. The new units are obviously fun to play and you’ll need to rethink the strategies you used in the original SC.
The graphics change is nice, but the 3D camera is really just a gimmick that Blizzard can use to say SC2 is completely 3D. The graphics are very similar to what World of Warcraft looks, good, but a bit cartoony. I didn’t once change the camera angle while playing and really don’t see any reason why you would ever, aside from just playing around with it.
Overall Starcraft 2 is great game, but after 10 years of waiting I feel like it could have been more. The upgrade system is a very nice addition, but that’s really the only new thing that Starcraft 2 introduced. Strategies remain the same, build as many units as your can and overwhelm your opponent.
While I’m disappointed there weren’t any real changes to Starcraft2, the game is great, extremely polished and reminds me of my days in college playing the original SC to 3am.




I for one agree on most points in this. Starcraft for me right now has been more about the story line. When I finally finished the campaign I thought it was excellent. This is just as an amazing story line as other Blizzard gaming and I can’t wait to see the Zerg expansion.
Still GOTY for me, except maybe Mass Effect…
I Was Dissapointed even tho its by far the best game ive played (next to starcraft original, bw Suced) The lazers are something gettin used to a little much, but in time i think they will grow on me. And For one Thing to be certain, Ive played a lot of Zerg, And I find Zerg vs Terran Mentally Retarded, Possibly Im still Nub At that match and althought it feels like starcraft 1 i hated that match up, when i played a good game i still won, or had an idea why i lost; This time around imn not seeing a Counter system i can rely on, But then again im still Nub. Next The Air I Really Like what they’ve done with zerg, The Bannelings again against terran are completely useless, The Zerglings useless, Mutas useless, So it becomes a hydra roach game with a few guardians possibly some spells, and again the spells im not really getting it. Its nothing like sc 1. The Queen thing really got to me,, Like seriously what the fuck is that about? popping 7 larvae outta one hatchery?? i find that a little bit weird and not being able to spread creep, but again its starting to grow on me the creep tumours, just the idea of 1 hatchery being more than enuf per base is something getting used to a little more micro management, but is growing on me really cool, But the queens lost wings, and the broodlings almost grew wings,, did anyone notice that, those things (broodlings) glide now lol. neat evolution. but complex in understanding or explaining, the queen was a fast unit in sc 1, how would it lose wings, oddly Enuf Im Really Impresssed, And i not so sure abut the infinite stimming ability i really hope that medivacs get toned down, Void Rays as well , seriously that is some weirdness, vs a zerg user at least, its a scary sight.. feared and dreaded. Well Thank You So Much Blizzard Im really Looking Forward to the Zerg Expansion and the toss missions, personally i still fucking hate terran as in sc 1, but at Least sc vanilla, theres not infinite stim, which is one of the maine reasons i never really got down with bw as well as zerg vs toss i felt invincible, Using a lurker,scourge technique they would get trapped i take map in Lt at least, And there observers id just scourge with ovy’s to spot. anywayz, Good Job id Give this game a 8.9 out of 10 I Am Assuming Being a zerg User it will Be A Near Perfect game Upon Release and Perfect after balancing issues, But i favour zerg, Assumedly they are trying to use the expansions and balancing fixes, Growing upon what consumers liked and didnt like they can evolve the races. So maybe the last Expansion will be (hopefully Unlike bw epic fail) the best expansion Thanks Starcraft, Blizzard And Korea, For making it possible, Much Love*! `1Peace I B Out, Li Quan the Enigma~! ^^ ^_^ -_- (._.)!_!
Trying to Use The Expansions as Balancing fixes** Sorry typo
Ruhiphnau, BAD ASS GAME.
Hmmm
Still a GREAT game, pitty no LAN functionality! I miss the LAN games. {more personal and face2face interaction, and very social}
Also a pitty Blizzard is milking us for more money, by splitting it in 3 different games.
KickAzz